Elven Guard

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Formerly known as the Insel Guard, the Elven Guard is a group of elves dedicated to the service of Lysander Ulgar, leader of the splinter Insel Elf group that remained in the area of Windfall Tower after the Greater Races War.

History

The Insel Guard was founded by the first Avery of the Insel Elves, Shenfara Fremont. The Insel Guard were separate from the Striking Stone Monks, in that they employed more conventional forms of martial combat, and did not have the same emphasis as perfection of the mind and soul.

The Insel Guard for years kept the shores of Insel and Elflin Islands safe from the many pirates that stalked off the shores of the coast of Andel Boum, keeping the elves safe from encroachment and raids, and are partially responsible for the aggressive nature the elves were often attributed with that has lead to their continued mistrust from the other races of the continent.

Greater Races War

Prior to the Greater Races War, Eric Carver visited Insel and assisted a member of the Guard, Duncan Ulgar, take out a rogue elf wizard who had gone mad from his use of the arcane arts, and was terrorizing the people Insel. Duncan and Eric became fast friends and traveled with each other. After the start of the war, upon thier return to the continent, Duncan sought out his brother and leader of the Guard Lysander, and together the two assembled the first expedition of the guard en masse from the island. The Elven Guard was an essential unit during the Greater Races War who, along with their brethren from the Striking Stone Monastery, often undertook the most difficult tasks faced by the Army of Order during the war.

After the Battle of Windfall Valley, Lysander seeing the damage to the natural land and the feywild that Hayze had caused, decided to stay and start a small settlement just outside the valley, to guard the valley and fight against any evil that might spawn within.

Skills

Members of the Elven guard are one with nature, and masters of stealth and tracking. They specialize in close quarter, two-weapon fighting, and prefer to ambush their enemies and use hit-and-run tactics in large battles, preferring to move in and take out a few enemies, then fading into the woods again while planning their next attack.