Difference between revisions of "Session 28"

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== The Story ==
 
== The Story ==
  
The group prepares to leave Vondar in pursuit of the caravan containing the fragment of the talisman.  Quodus suggests that his arcane knowledge can assist us to move faster than the horses can.  After a discussion it is decided to follow Quodus's suggestion, Norvaan sacrifices a pair of magical vambraces as components to enable the summoning of the magical steeds along our trek.
+
The group prepared to leave Vondar in pursuit of the caravan containing the fragment of the talisman.  Quodus suggested that his arcane knowledge could assist the party to move faster than the horses could manage.  After a short discussion, it is decided to follow Quodus' suggestion. Norvaan offers a pair of magical vambraces as components. The magical power drained from the pieces, the raw energy flowed from Quodus in a ritual summoning of phantom steeds to speed the party through the rough terrain.  
  
The first two days of travel go much quicker than would normally be possible on horseback.  Towards the end of the second day of travel the party finds its route cutting through a thick forested area (even in the dead of winter), as the end of the day approached only one clearing suitable for a nights rest is found.  As the group enters the clearing it appears someone else had found the same clearing.  A long dead camp fire and a pack of supplies mark the remains of a camp.  Adran and Laphane search the supplies and examine the fire and determine that this glade has been abandoned for about two weeks.   
+
The first two days of travel went much quicker than would normally be possible on horseback.  During the late afternoon of the second day of travel the party finds its route cutting through a thick forested area. It was seemingly growing well even in the dead of winter. As the sun began to lower in the sky, only one clearing suitable for a night's rest was found.  As the group entered the clearing it appeared someone else had also found the same clearing.  A long dead camp fire and a pack of supplies marked the remains of a camp.  Adran and Laphane searched the supplies and examined the fire and determined that this glade has been abandoned for about two weeks.   
  
As the implications of this is discussed three eladrin hail the group as they approach.  The more perceptive of the group notices a faint whispering but are unable to determine where the source is.  Quodus, using his arcane senses, notices that these eladrin are using some sort of illusion and shouts a warning to his new companions.  Several small dryads emerge from the forest to aid the faux eladrin in their attach on the party.  Though in their element the dryads are dispatched quicklyAs the battle winds down Adran's movements take him into a position that allows him to get a bead on the strange whispering.
+
As the implications of this is discussed three Eladrin hailed the group as they approached.  The more perceptive of the group noticed a faint whispering but are unable to determine the source.  Quodus, using his arcane senses, notices that these Eladrin are using some sort of illusion and shouts a warning to his new companions.  Several small dryads emerge from the forest to aid the illusory Eladrin in their attack on the party.  Though in their natural element, the dryads were quickly dispatched.  At the end of the battle, Adran found himself positioned just right, and he quickly figured the direction from which the whispers emanated. strange whispering.
  
The party follows Adrans direction up a small cliff face.  On the rise they find another cliff, this one has a door cleverly set into the side of the stone cliff.  Oona's skill with locks is no match for the door and Norvaan bashes the door in to gain entryDescending into the chamber a sickly smell that was faintly evident outside gets worse as the party descends.  An antechamber at the bottom of the stairs is filled with rubble and a set of doors barely hang on their hinges showing an eladrin burial chamber.  Laphane is overcome by the stench that seems to emanate from a large pit in the burial chamber.
+
The party followed Adran's direction up a small cliff face.  On the rise, they find another cliff, but this one had a door cleverly set into the rocky face.  Oona attempted to pick the lock, but just couldn't seem to crack it. Getting slightly impatient, Norvaan slammed his shoulder into the door, shattering the area around the lockAs they descended into the chamber, a sickly smell that was faintly evident outside began to increase in intensity.  An antechamber at the bottom of the stairs was filled with rubble and a set of doors barely hang on their hinges showing an Eladrin burial chamber.  Laphane's delicate senses were overcome by the foul stench that he said seems to emanate from a large pit in the burial chamber.
  
The quiet is broken by a bellow from a troll from within the burial chamber.  The party moves into action and dispatch the troll with relative ease.  A search of the rooms reveal a storeroom with potions and potion making equipment, two sarcophagi and recent remains in the pit with the stench emanating from it.  Adran also spots several giant spiders hiding high up in the ceiling of the antechamber.   
+
The quiet is broken by a bellow from a troll from within.  The party moved quickly and dispatched the troll with relative ease.  A search of the rooms revealed a storeroom with potions and potion making equipment, two sarcophagi and recent remains in the pit - the source of the sickly stench.  Adran, ever keen of eye,  spotted several giant spiders hiding high up in the ceiling of the antechamber.   
 
 
Adran and Oona start to clear out the spiders and two undead eladrin rise from the sarcophagi.  During the battle Adran learns that although the appear as undead eladrin his divine abilities that target undead have no effect on them.  Quodus perceives that these are also illusions.  After the tomb is cleared out the group returns to the clearing to settle down for a nights rest.
 
  
 +
Adran and Oona started to clear out the spiders, but while doing so, two undead Eladrin rose from the previously-still sarcophagi.  During the battle Adran learned that although they appeared as undead Eladrin his divine abilities that target undead had no effect on them.  Quodus perceived that these are also illusions.  After the tomb is cleared out the group returned to the clearing to settle down for well-earned night's rest.
  
 
== Treasure Acquired ==
 
== Treasure Acquired ==

Revision as of 15:57, 26 March 2013

Session 27 Session 29
August 17, 2012 – The Whispering Glade
  • 15 Decitis 1444 - Leaving Vondar
  • 17 Decitis 1444 - The Whispering Glade

The Story

The group prepared to leave Vondar in pursuit of the caravan containing the fragment of the talisman. Quodus suggested that his arcane knowledge could assist the party to move faster than the horses could manage. After a short discussion, it is decided to follow Quodus' suggestion. Norvaan offers a pair of magical vambraces as components. The magical power drained from the pieces, the raw energy flowed from Quodus in a ritual summoning of phantom steeds to speed the party through the rough terrain.

The first two days of travel went much quicker than would normally be possible on horseback. During the late afternoon of the second day of travel the party finds its route cutting through a thick forested area. It was seemingly growing well even in the dead of winter. As the sun began to lower in the sky, only one clearing suitable for a night's rest was found. As the group entered the clearing it appeared someone else had also found the same clearing. A long dead camp fire and a pack of supplies marked the remains of a camp. Adran and Laphane searched the supplies and examined the fire and determined that this glade has been abandoned for about two weeks.

As the implications of this is discussed three Eladrin hailed the group as they approached. The more perceptive of the group noticed a faint whispering but are unable to determine the source. Quodus, using his arcane senses, notices that these Eladrin are using some sort of illusion and shouts a warning to his new companions. Several small dryads emerge from the forest to aid the illusory Eladrin in their attack on the party. Though in their natural element, the dryads were quickly dispatched. At the end of the battle, Adran found himself positioned just right, and he quickly figured the direction from which the whispers emanated. strange whispering.

The party followed Adran's direction up a small cliff face. On the rise, they find another cliff, but this one had a door cleverly set into the rocky face. Oona attempted to pick the lock, but just couldn't seem to crack it. Getting slightly impatient, Norvaan slammed his shoulder into the door, shattering the area around the lock. As they descended into the chamber, a sickly smell that was faintly evident outside began to increase in intensity. An antechamber at the bottom of the stairs was filled with rubble and a set of doors barely hang on their hinges showing an Eladrin burial chamber. Laphane's delicate senses were overcome by the foul stench that he said seems to emanate from a large pit in the burial chamber.

The quiet is broken by a bellow from a troll from within. The party moved quickly and dispatched the troll with relative ease. A search of the rooms revealed a storeroom with potions and potion making equipment, two sarcophagi and recent remains in the pit - the source of the sickly stench. Adran, ever keen of eye, spotted several giant spiders hiding high up in the ceiling of the antechamber.

Adran and Oona started to clear out the spiders, but while doing so, two undead Eladrin rose from the previously-still sarcophagi. During the battle Adran learned that although they appeared as undead Eladrin his divine abilities that target undead had no effect on them. Quodus perceived that these are also illusions. After the tomb is cleared out the group returned to the clearing to settle down for well-earned night's rest.

Treasure Acquired

  • 2400 gp
  • 500gp gem
  • 2 250gp art objects (1 finely made, gem encrusted jacket. 1 expertly designed flamberge, perfectly weighted, and set with gems)
  • Elven Chain Shirt -- Quodus